@startuml
sprite $car_battery [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
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}


!define FA6_CAR_BATTERY(_alias) ENTITY(rectangle,black,car_battery,_alias,FA6 CAR_BATTERY)
!define FA6_CAR_BATTERY(_alias, _label) ENTITY(rectangle,black,car_battery,_label, _alias,FA6 CAR_BATTERY)
!define FA6_CAR_BATTERY(_alias, _label, _shape) ENTITY(_shape,black,car_battery,_label, _alias,FA6 CAR_BATTERY)
!define FA6_CAR_BATTERY(_alias, _label, _shape, _color) ENTITY(_shape,_color,car_battery,_label, _alias,FA6 CAR_BATTERY)
skinparam folderBackgroundColor<<FA6 CAR_BATTERY>> White
@enduml